Tag Archives: Robin Shou

Mortal Kombat: Annihilation (1997)

Plenty of critics dismissed Mortal Kombat during its initial run in theaters. Even the genre critics gave it a lukewarm reception. They found it fun in a vague, flat-tasting sort of way; another pitiful Enter the Dragon rip-off with a vaguely mythological twist.

Still, the damn thing made $70 million domestic, three and a half times its initial budget. Hollywood’s obsession with the “sure bet” is a well-documented phenomena, and we shall dwell upon it another time. We shall only pause to say that this “franchise” mentality is rapidly becoming the norm in video games as well. Be sure to expect a lot less overall originality from the folks at all your favorite design houses. The business of video games has, apparently, become Business.

Not that it was ever anything but business, mind you…ah, enough stalling. It’s time for me to repeat myself:

Fighter games, by their very nature, are short on plot and long on action. A Character (you, in other words) is magically whisked from one flashy arena to the next, where you must hit an opponent until he/she stops moving. Repeat. So in one sense, many of this movie’s critics are correct: it is slavishly faithful to its source material in terms of structure and style. {More}

Mortal Kombat (1995)

Plenty of critics dismiss the Mortal Kombat video game franchise as nothing more or less than gory, juvenile escapism. You know: crap. Plenty more go on to dismiss the very idea of a movie based on a video game. How can you blame them? Look at Street Fighter. Look at Double Dragon. Look at the anime version of Tekken if you can find the damn thing. Should I mention Super Mario Brothers? I could’ve brought that thing home and really given myself some ammunition for a good rant…but no. Instead, I’m gonna pick on this defenseless little excuse for a movie. Brainless monument to corporate synergy though it may be, Mortal Kombat has managed the strangest of hat tricks and become the high water mark in the perpetual kiddy-pool of video game based movies.

Which is amazing when you stop to consider it. Beat ‘um Up games like MK, by their very nature, are short on plot and long on action. A Character (you) is magically whisked from one flashy arena to the next and must hit an opponent until he/she stops moving. Repeat. In this respect, many reviews of this movie are correct: it is slavishly faithful to its source material in terms of both structure and style. Consequently, Mortal Kombat is light years away from being a good movie. Many of the things that made the video game so poplar are either truncated or forgotten in the haze of this (presumably) franchise-launching production. {More}