I won’t pretend I’m some knight-errant, riding in on a white horse to save Tomb Raider. I know that, as a hetero male nerd, I’m supposed to love Lara Croft, but I’ve despised every game in this franchise and things only got worse as it went on, each iteration more shamelessly copy-pasted than the last.
Then the old girl almost died in 2003, when Core Design and Eidos Interactive released the sixth game in the series, Angel of Darkness. It combined the tank-like controls and five-story screaming death drops of the previous five games with a headscratchingly stupid plot involving magic paintings, a camera that’s as bent on Lara’s death as the antagonists, and more bugs than Jurassic Park’s computer systems. Continue reading Lara Croft Tomb Raider: The Cradle of Life (2003)