by Chad Denton
Technically Battletoads counts as a Teenage Mutant Ninja Turtles knock-off, but still it’s one that managed to become something entirely in its own right. Battletoads is rightly remembered as one of the best games in the history of the Nintendo Entertainment System, a game that starts off as a slightly off-kilter beat-’em up but then goes through an amazing array of stages and challenges that made it feel like at least several different good (if hard as hell) games in one. It says a lot about the quality and creativity of the game that it’s considered a classic in spite of the fact that it’s so frustrating it tests the limits of human reaction times, as anyone who survived the obstacle course race levels can tell you.
It was also one of the few video games from the time that was a natural for spin-offs, but it never launched a franchise. Why? Now who could take a simple but perfect idea like “Three video game designers end up in a parallel universe where they become anthropomorphic toads teamed up with a scientist and wage an endless war against the sexy villain the Dark Queen” and screw it up so badly the show never gets past the pilot stage?
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