I won’t pretend I’m some knight-errant, riding in on a white horse to save Tomb Raider. I know that, as a hetero male nerd, I’m supposed to love Lara Croft, but I’ve despised every game in this franchise and things only got worse as it went on, each iteration more shamelessly copy-pasted than the last.
Then the old girl almost died in 2003, when Core Design and Eidos Interactive released the sixth game in the series, Angel of Darkness. It combined the tank-like controls and five-story screaming death drops of the previous five games with a headscratchingly stupid plot involving magic paintings, a camera that’s as bent on Lara’s death as the antagonists, and more bugs than Jurassic Park’s computer systems. Continue reading Lara Croft Tomb Raider: The Cradle of Life (2003)
I expected to hate The Island. But 2005 was a real bi-polar year. We all learned what it means to miss New Orleans, but look on the bright side: Batman came back to unexpectedly-viable life, I was enjoying all the benefits of dating a Reed College student, and Michael Bay directed a film that doesn’t totally suck. It’s not good…but it fits in with the general tone of this site a whole hell of a lot better than, say, The Rock. I’m a Sci-Fi geek through and through. Gave up making apologies for that sometime in the early-90s, around the time Star Trek started rocking my world.
As such, I could care less about frat boy circle jerks, like the Bad Boys duology or Pearl Harbor. This film faced longer odds then a sailor on the U.S.S. Arizona on December 7, 1941. And yet it…kinda…sorta…beat them. Continue reading The Island (2005)