by Chad Denton
It’s come to my attention that certain people have called into question the scientific rigor of this blog, and in fact the entire field of “trash culture studies,” so to deal with the ever persistent issue of genre elitism I’ve turned away from comics and video games toward the world of literature. Thus on today’s docket we have…
Except for “Choose Your Own Adventure” books, I can’t think of any trash culture reading materials that were more ubiquitous among my generation. The “Worlds of Power” books were designed by Seth “F.X. Nine” Godin and his shadowy legion of ghostwriters for one reason: to make money, obviously, but also I think they were a sincere attempt to get young gamers into reading. Honestly, at the time, it wasn’t a bad idea. Nowadays, no matter what the snobs say, video games have for the most part come into their own as a storytelling medium. It’s arguably futile to translate something like Final Fantasy VII or Silent Hill 3 into literature, since games like those are able to convey narratives on their own and those narratives are intertwined with, say, the dread that comes from exploring the “Otherworld” or the sense of determination the player might feel in facing Sephiroth after hours of seeing Cloud tortured in nearly every possible sense by the villain. Continue reading The Trash Culture Literary Corner: Worlds of Power: Castlevania II: Simon’s Quest: Prelude: Revenge of the Colons