Having defeated Cleric Beast & awakened a Plain Doll, we’re charged (by a note on the floor) with halting the scourge of blood and beasts, lest the night (and this playthrough) carry on forever.
Having defeated Cleric Beast & awakened a Plain Doll, we’re charged (by a note on the floor) with halting the scourge of blood and beasts, lest the night (and this playthrough) carry on forever.